Udyr Rework is Lastly Right here

Published:Mar 8, 202413:31
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Udyr Rework is Lastly Right here

League of Legends patch 12.16 is nearly out, so let's check out the LoL 12.16 patch notes.


We're slowly nearing the Worlds 2022 in North America and the patch it will likely be performed on, which is able to most likely be 12.18. Because the Riot’s Summoner’s Rift design groups mentioned, the patches earlier than this huge occasion had been deliberate to be on the lighter facet so pro-play can discover its rhythm. Additionally, leagues world wide began their post-seasons already and they won't be taking part in on any patch after 12.15. So, there isn't any shock that we have now a patch with out too many modifications.

Patch 12.16 modifications

Patch 12.16 doesn’t have too many nerfs in it. Solely 4 champs and all 4 of them are most likely getting hit resulting from their presence in professional play. Draven and Yuumi nerfs gained’t have an effect on solo queue gamers an excessive amount of and Poppy solely obtained a nerf to his clear, which isn't why she was very talked-about. In case you are taking part in these three champions in your climb, there isn't any cause to cease.

However, Zeri as soon as once more acquired some nerfs. Ever since her launch, the Spark of Zaun has been a professional play staple, which meant she was the main focus of many different nerfs. However her prevalence in professional play doesn't mirror the solo queue in any respect, the place she is without doubt one of the worst ADCs with a 46% win charge. At this charge, it seems to be like gamers mustn't anticipate her to be balanced round solo queue after the Worlds ends.

There aren't many modifications on the buff facet both. Some quality-of-life changes are made to champs like Zoe and Zyra, which is nice for gamers however it mustn't have an effect on their win charge an excessive amount of.

Three ADCs are additionally buffed, perhaps with the hope of adjusting up the bot lane meta, however neither buffs appear too huge. Tristana buffs may be very useful if you're taking part in her within the mid lane, and the Kai’Sa buffs are primarily for her hybrid construct, which isn't all too fashionable after the Guinsoo’s Rageblade modifications.

There are additionally a number of ARAM and Final Spellbook changes in patch 12.16. If you happen to’d wish to see a full record of those sport mode modifications, you'll find it here.

Udyr VGU goes dwell

Perhaps the largest information in patch 12.16 is the long-awaited Visible and Gameplay Replace for Udyr. Riot has already proven what can the gamers anticipate from the brand new Udyr, and he was out there on PBE since early August. The group reception thus far has been primarily optimistic in regards to the modifications made to the champion.

The obvious modifications had been across the Udyr’s themes, the place he was beforehand impressed by real-world animals, his skills now take after the Freljordian demi-gods from League lore.

From a gameplay facet, Udyr is generally the identical. He's nonetheless primarily a jungler, he nonetheless depends loads on his passive auto assaults and his in-game play patterns are nonetheless the identical. There's some extra thought that must be put into when and which skill you need to use Udyr’s new passive, Awaken, however it seems to be like he didn't find yourself removed from what he was earlier than.

When does patch 12.16 go dwell?

Patch 12.16 will go dwell immediately, August 24.

The primary area that the patch will drop is the Oceania servers at 10 AM AEDT. The remainder of the servers will comply with go well with within the morning hours of their respective areas. Listed below are the timings for many servers:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

Patch 12.16 full modifications

Udyr VGU

  • Passive – Bridge Between
    • Woke up Spirit: Udyr has 4 primary skills that swap between stances. He can periodically recast his energetic stance to Awaken it for bonus results, with a shared cooldown between stances.
    • Monk Coaching: Every time Udyr enters or Awakens a stance, his subsequent two assaults achieve assault velocity and refund a few of Awaken’s cooldown.
  • Q – Wilding Claw
    • Udyr good points a burst of assault velocity and his subsequent two assaults deal bonus bodily injury.
    • Awaken: Udyr good points much more assault velocity, and his subsequent two assaults chain lightning off the goal, bouncing as much as 6 instances. Lightning can strike the identical goal a number of instances, dealing heavy injury to remoted targets.
  • W – Iron Mantle
    • Udyr good points a protect and his subsequent two assaults restore well being.
    • Awaken: Udyr good points an even bigger protect, his subsequent two assaults heal much more, and he restores a share of his max well being over the subsequent few seconds.
  • E – Blazing Stampede
    • Udyr good points a burst of transfer velocity. His first assault towards every goal whereas on this stance lunges a brief distance and stuns them (per-unit cooldown).
    • Awaken: Udyr good points much more transfer velocity and briefly turns into proof against crowd management.
  • R – Wingborne Storm
    • Udyr quickly summons a storm round him that slows and damages close by models. His subsequent two assaults trigger the storm to pulse, dealing bonus magic injury.
    • Awaken: Udyr unleashes the storm, inflicting it to deal further injury and chase after close by enemies.

Champion Buffs

Caitlyn

  • Passive – Headshot
    • Assault Injury Ratio: 60/85/110 % (based mostly on degree) > 60/90/120 % (based mostly on degree)
  • R – Ace within the Gap
    • [New]: Injury is now elevated by 0 to 25 % based mostly on present essential strike probability

Diana

  • Passive – Moonsilver Blade
    • Empowered cleave injury: 20 to 250 (based mostly on degree) (+50 % AP) > 20 to 220 (based mostly on degree) (+50 % AP)
    • (Observe: Base injury degree comparisons: Degree six: 55 > 45, Degree 11: 120 > 95, Degree 16: 210 > 170)
  • E – Lunar Rush
    • Magic injury: 50/70/90/110/130 (+45 % AP) > 50/70/90/110/130 (+ 50 % AP)

Irelia

  • Base magic resist: 28 > 30
  • Armor progress: 4.2 > 4.7

Jayce

  • Q (Hammer Type) – To the Skies!
    • Injury: 55/95/135/175/215/255 (+120 % bonus AD) > 55/100/145/190/235/280 (+120 % bonus AD)
  • E (Hammer Type) – Thundering Blow
    • Injury: 8/10.4/12.8/15.2/17.6/20 % of goal’s most well being (one hundred pc bonus AD) >  8/10.8/13.6/16.4/19.2/22 % of goal’s most well being (one hundred pc bonus AD)

Kai’Sa

  • Passive – Second Pores and skin
    • Plasma on-hit base injury: 4 to 16 (based mostly on degree) > 5 to 23 (based mostly on degree)
    • Caustic Wounds further injury per Plasma stack earlier than software: one to eight (based mostly on degree) > one to 12 (based mostly on degree)
  • Q – Icathian Rain
    • Injury per missile: 40/55/70/85/100 (+50 % bonus AD) (+25 % AP) > 40/55/70/85/100 (+ 50 % bonus AD) (+30 % AP)
  • R – Killer Intuition
    • Protect energy: 70/90/110 (+90/135/180% AD) (+ 90 % AP) > 70/90/110 (+ 90/135/180 % AD) (+ 120 % AP)

Malphite

  • Passive – Granite Protect
    • Cooldown (ranges 1/7/13): 10/8/6 seconds >>> 8/7/6 seconds
  • W – Thunderclap
    • Cooldown: 12 in any respect ranks > 12/11.5/11/10.5/10 seconds

Tristana

  • Q – Speedy Hearth
    • Bonus assault velocity: 50/65/80/95/110 % > 65/80/95/110/125 %

Zoe

  • W – Spell Thief
    • [New]: Minions killed by Allied champions will now additionally drop orbs whereas Zoe is inside 1500 vary
  • E – Sleepy Bother Bubble
    • Magic injury: 60/100/140/180/220 (+40 % AP) > 70/110/150/190/230 (+45 %)
    • Most pop injury: 60/100/140/180/220 (+40 % AP) > 70/110/150/190/230 (+45 %)

Zyra

  • E – Greedy Roots
    • Submit-cast lockout: 0.15 to 0.4 seconds >  0.15 seconds

Champion nerfs

Draven

  • Q – Spinning Axe
    • Base injury: 45/50/55/60/65 > 40/45/50/55/60

Poppy

  • Q – Hammer Shock
    • % well being injury minion/monster cap: 50/80/110/140/170 > 30/60/90/120/150

Yuumi

  • E – Zoomies
    • Bonus motion velocity: 20 % (+six % per 100 AP) > 20 % (+two % per 100 AP)
    • Cooldown: 12/11/10/9/8 seconds > 12/11.5/11/10.5/10 seconds

Zeri

  • Q – Burst Hearth
    • Injury: 8/11/14/17/20 (+105/110/115/120/125% AD) (+60 % AP) > 8/11/14/17/20 (+ 100/105/110/115/120 % AD) (+60 % AP)
  • W – Ultrashock Laser
    • Injury: 20/55/90/125/160 (+130 % AD) (+ 60 % AP) > 20/55/90/125/160 (+one hundred pc AD) (+ 40 % AP)

Gadgets

  • Evenshroud
    • Coruscation Period: 4 seconds > 5 seconds
    • Coruscation injury amplification: 9 % > 10 % 

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