Tips on how to Play Arc Warden in 7.32

Published:Mar 8, 202416:41
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Zet is one in every of Dota 2's most versatile and sophisticated heroes, here is methods to play Arc Warden in 7.32.


Arc Warden has been making headlines within the Dota 2 neighborhood for his tremendous quick assaults and his skill to take down buildings. The Agility hero has been the rationale behind many current victories of worldwide Dota 2 groups the world over. Check out what it takes to make Arc Warden an unprecedented hero for pushing lanes within the recreation. 

Arc Warden – Main Attributes 

How to play Arc Warden in 7.32 - Primary Attributes - Arc Warden in base

Arc Warden is an Agility hero who can push lanes effortlessly. He has a base Agility of 20, Intelligence of 24, and Energy of twenty-two. Arc Warden good points 3 Agility per stage, 2.6 Intelligence per stage, and a pair of.6 Energy per stage within the recreation. 

The ranged hero has a base assault harm of 51 – 57 with a most vary of 625 on his bodily assaults. He has a base motion pace of 285, a flip charge of 0.7, a projectile pace of 900, and a heightened imaginative and prescient of 1800. 

Greatest lanes to farm for the Arc Warden in 7.32

How to play Arc Warden in 7.32 - off lane - Arc Warden farms in the off lane

You possibly can rely on the Arc Warden and his abilities of being a hard-core carry hero. He has displayed a formidable win charge within the final 30 days. His talents to punish his enemies from a long-range distance are favorable for off lane farming. 

Flux is an energetic skill that may be solid on enemy heroes by the Arc Warden. He can use Flux on enemies so far as 800 distance from him on any lane. Flux can deal as much as 60 harm per second so long as there aren’t another enemy items across the goal in a 225 radius. It additionally slows the motion pace of enemy items. 

The current adjustments which were launched in 7.32 have decreased the motion pace sluggish on Flux from 20/30/40/50% to 14/21/28/35%. It could possibly final for six seconds and has a cooldown of 16 seconds. The sluggish is utilized to the enemy hero regardless of different items being shut by in 7.32. Flux has a low mana value of 75 per spell, making it acceptable for harassing opponents preferring to cover behind cowl of their lanes. 

Arc Warden can use Spark Wraith to disrupt any impartial camps stacked across the hero. The summoned Spark Wraith takes 2 seconds to activate. These Spark Wraiths deal 340 harm to enemy items and sluggish their motion pace by 100% for 0.7 seconds. It could possibly value 80 mana to solid Spark Wraith, a negligible quantity for an Agility hero. Spark Wraith has a low cooldown of 4 seconds and can be utilized to nuke enemy heroes within the off lane. 

In the event you’re going to the mid lane with Arc Warden, you solid a number of Spark Wraiths close to the Bounty Rune within the river to get on the spot kills. You possibly can place a vast variety of Spark Wraiths in a single spot, and these spells can final for as much as 45 seconds earlier than elapsing.

When you’ve farmed sufficient gold for a Boots of Journey, you may teleport your duplicate created by means of Tempest Double to tear down towers on any lane at any time. Arc Warden can clear waves of creeps inside seconds to make means for his crew. 

Objects to purchase for Arc Warden in 7.32 

Arc Warden can trample a number of enemy heroes and take down dozens of creeps in the course of the late recreation. A number of fundamental objects in his stock can crystallize his function as a carry hero in Dota 2. 

Hand of Midas – 2200 Gold

  • Gloves of Haste – 450 gold
  • Recipe – 1750 gold

Hand of Midas could be an efficient merchandise to buy for the Arc Warden in the course of the early recreation. Arc Warden can acquire 40 assault pace from the Hand of Midas. The elevated assault pace could be paired with a Energy Threads so as to add important assault pace to the Agility hero. 

You should utilize the energetic skill Transmute to show creeps into gold. Transmute works on high-level impartial creeps whereas offering 160 gold and double the expertise. It additionally will increase the possibility of neutrals dropping invaluable objects by 100%. Arc Warden also can use his Tempest Double to solid Transmute within the recreation. 

Boots of Journey – 2500 Gold

  • Boots of Journey – 500 gold
  • Recipe – 2000 gold

How to play Arc Warden in 7.32 - Boots of Travel - Tempest Double teleports to off lane

Boots of Journey supplies 90 extra motion pace to Arc Warden. It additionally decreases the cooldown on City Portal Scroll teleportation to 40 seconds. Arc Warden can dominate the sport in the course of the mid recreation with Boots of Journey. 

You should utilize Boots of Journey on the Tempest Double to farm in two lanes concurrently. Tempest Double has a low cooldown of 40 seconds, simply sufficient to reset the teleportation of the City Portal Scroll after equipping him with Boots of Journey. The duplicate created from the Tempest Double can final for as much as 26 seconds, offering ample time to knock down towers in a number of lanes in Dota 2. 

Maelstrom – 2700 Gold

  • Mithril Hammer – 1600 gold
  • Javelin – 1100 gold

How to play Arc Warden in 7.32 - Maelstrom - Arc Warden free farms in lane

Maelstrom is utilized by most Dota 2 gamers whereas enjoying Arc Warden. The ranged hero can acquire 24 assault harm from the merchandise. It additionally grants a 30% likelihood to strike enemies with a bolt of lightning that offers 140 harm to a number of enemy items in a 650 radius. 

You should utilize Magnetic Discipline to achieve 80 assault pace as a bonus to accentuate the consequences of Chain Lightning from Maelstrom. Casting Magnetic Discipline throughout battle will trigger many of the bodily assaults which might be aimed on the Arc Warden to overlook whereas standing inside the sphere. Maelstrom will also be upgraded to Mjollnir and Gleipnir at any level within the recreation. 

Manta Model – 4600 Gold

  • Yasha – 2050 gold
  • Final Orb – 2050 gold
  • Recipe – 500 gold

Manta Model supplies Arc Warden 200 well being, 120 mana, 26 Agility, 12 assault pace, and an 8% motion pace increase. You should utilize Manta Model’s energetic skill, Mirror Picture, to create 2 photographs of the Arc Warden. These illusions can last as long as 20 seconds on any lane within the recreation. 

Arc Warden can use a mixture of Boots of Velocity, Maelstrom, and Manta Model to mitigate enemy heroes. You should utilize Magnetic Discipline to guard your illusions and enhance your assault pace throughout crew battles. Manta Model will also be utilized by the Tempest Double to create 2 extra illusions alongside your aspect. 

Satanic – 5050 Gold

  • Reaver – 2800 gold
  • Claymore – 1350 gold
  • Morbid Masks – 900 gold

Satanic can grant its customers passive Lifesteal on their bodily assaults. It gives 30% Lifesteal to melee and ranged heroes within the recreation. The merchandise supplies 500 well being, 2.5 well being regeneration, and 38 assault harm to heroes in Dota 2. 

You possibly can solid Unholy Rage utilizing Satanic to extend Lifesteal to 175% for six seconds. It has a cooldown of 30 seconds. Arc Warden can use Unholy Rage together with Mirror Picture to distract enemies in the event that they’re operating low on well being. You may also use Magnetic Discipline to forestall enemies from touchdown a ultimate blow whereas Unholy Rage is on. 

Heroes that Arc Warden can Counter in 7.32 

Legion Commander

Legion Commander is a voracious warrior with a burning ardour for battle. She will use her talents to overturn a battle towards all odds. Her talents enable her to achieve again a portion of her well being throughout heated moments in warfare. She will drive her enemies to assault her along with her final skill and acquire a everlasting harm enhance after every profitable Duel. 

Arc Warden can counter Legion Commander together with his tactical talents. The Agility hero can use Magnetic Discipline to evade bodily assaults throughout a Duel. Magnetic Discipline grants 100% evasion to Arc Warden whereas standing inside it. He also can use Tempest Double to solid a further Magnetic Discipline to increase the length, inflicting the Legion Commander to overlook her deadly assaults on the Arc Warden.  

Faceless Void

Faceless Void is a melee hero who can stun his opponents together with his bodily assaults. He can use Time Stroll to rapidly enter battles and dish out large quantities of injury. Faceless Void can acquire as much as 100 bonus harm per hit utilizing Time Lock. 

He can freeze his enemies in time utilizing Chronosphere. Arc Warden can solid Spark Wraiths inside Chronosphere to deal harm to the Faceless Void. The Magnetic Discipline has a 300 radius that may guard Arc Warden towards bodily assaults from the Faceless Void. 


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