Closing Fantasy XIV - How you can play Sage

Published:Mar 8, 202416:55
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Closing Fantasy XIV - How you can play Sage

Study all the pieces you'll want to learn about Closing Fantasy XIVs healer with a lasergun.


It should without end stay a thriller to us how Sq. Enix lands on a Job's aesthetics. White/Black Mage? Simply somebody with an enormous stick, that is cool, completely logical. Someway White + Black magic creates Pink Mage? Has a sword and sick backflips? I suppose that is nonetheless honest. However while you consider a healer proper? Particularly one thing with a reputation like Sage. At what level come visions of Gundam and laserguns in your thoughts? Bizarre however okay.

Going Sage-Mode

So what is the cope with Sage then? Apart from being a healer with a gun. Heaps of fast restoration choices, a great deal of mobility, and a fast-paced gameplay fashion mixes issues up in comparison with different healers. Similar to White Mage, it lags behind by way of social gathering buffs as soon as everyone seems to be tuned in for the encounter. However for those who're seeking to progress raid, or just need the choice to get well when all the pieces goes incorrect. Sage is a best choice for the measured healer that values the well-being of their social gathering over huge numbers. And also you get some motion choices.

The place did they arrive from?

Ha thought you possibly can get off with no little historical past lesson, did not you? Don't be concerned we'll hold it quick. The Sage is one in every of Closing Fantasy's iconic jobs, even when XIV's incarnation is extra of a religious descendant than simply an interpretation for an MMORPG. First showing in Closing Fantasy III, the Sage is the mirror picture of the enduring Pink Mage. A grasp of all issues magic however as a substitute of specializing in pace, Sage's experience lies in devastating spells.

In Closing Fantasy XIV, nevertheless, Sage is much like Astrologian one of many many arts the students of Sharlayan have reinvented and mastered. In contrast to the Astrologian who seems in the direction of the celebrities for solutions, Sage's arts discover much more sensible use. Historically a Sage is a wandering scholar seeking to deepen their information whereas making use of their craft for the betterment of mankind. Not solely is the artwork proficient in therapeutic and defending but in addition fairly succesful to defend from no matter a scholar would encounter on their lengthy journey.

How you can Unlock Sage

Fortunate for you, Sage is fairly simple to unlock. Since it's a complicated job it requires the participant to have at the least one fight job leveled as much as 70. However do additionally needless to say you may need to personal the Endwalker enlargement to play the Job. In the event you meet all the necessities you possibly can head to Limsa Lominsa and settle for the ‘Sage's Path' quest. If you have not performed a healer earlier than, you need to undoubtedly try the bottom tutorial within the Corridor of the Novice. Subsequent to Astrologian, Sage might be the toughest of the healers to play and takes a bit to get used to. However we'll train you all about it right here.

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How you can Heal as a Sage

If you have not checked it out right here, we go usually over how therapeutic in Closing Fantasy XIV works right here. Most of those ideas will come up once more, however we'll attempt our bests to make them as digestible and particular as potential. As talked about above, Sage has a little bit of a studying curve, even when coming from different healers. And it does not play like some other caster. It is most likely nearer to a ranged DPS like Bard or Machinist — simply with extra therapeutic and duty.

Equally to Scholar, the Sage is a Defend healer. So as a substitute of slapping regen results on our social gathering members after the very fact, we give attention to mitigating harm or giving our co-healer some respiratory room to freshen all people up. Extra importantly, is that as a Sage you completely need to do harm. When you ought to all the time attempt to sneak in damaging spells in between your heals, Sage really passively heals whereas dealing harm. So extra harm equals much less to heal equals extra harm. All people wins proper?

This means is known as Kardia and it's your most essential instrument. You need to have this ability utilized to somebody always, (ideally the tank however we'll get to that.) One other core mechanic is the flexibility to modify between modes. By utilizing Eukrasia your subsequent spell will get the Eukrasia impact, which suggests your heals now apply shields and your damaging spell is now a harm over time impact.

However let's go over all of your therapeutic spells and when finest to make use of them:

Prognosis

That is your primary therapeutic spell. Fast to make use of to freshen somebody up after they took a beating. However here is the kicker, we do not really need to use this spell. Whereas the 450 efficiency heal is nice, it wastes a world cooldown to heal. We have now different assets that enable us fast therapeutic in a pinch. However as a common rule of thumb, this spell is our final resort as soon as all the pieces else is on cooldown.

Prognosis Eukrasia

By utilizing Eukrasia, Prognosis turns into Prognosis Eurkrasia and modifications its impact. As a substitute of being a flat heal, it is a heal and a defend impact. Whereas the heal has a flat 300 efficiency, it will additionally apply a defend that's 180% on high of that. Setting us up with a neat 840 efficiency of HP, even when greater than half of it's only non permanent. In the event you handle to crit the spell, nevertheless, the defend will double in dimension. If the defend breaks, we get one Addersting, (hose purple orbs in your job gauge) and we are able to later use these for harm and a few mobility. Notice that the impact cannot be stacked with a Students Impress.

Normally, you need to apply this defend at any time when your tank is about to get hit with a capability or to present your self a while to heal them after a devastating assault. And whereas all harm mitigated is nice, do not fall into the behavior of continually slapping a defend in your tank for those who do not count on it to interrupt. That is typically a waste of MP and solid time.

Prognosis

Prognosis does precisely the identical factor Prognosis does, simply on your total social gathering with a small sacrifice in efficiency. It flatly heals a efficiency of 300 for each social gathering member in vary and is mostly a good suggestion to solid after everybody obtained hit with a party-wide or to freshen all people up. However like Prognosis, we now have off-global cooldown expertise that do the very same factor. So attempt to use it solely while you're operating out of these choices.

Prognosis Eukrasia

Once more that is your party-wide therapeutic spell, however this time it applies a defend. Typically a very helpful spell, simply do not get into the sample of placing it on the social gathering when there isn't any want for it. It heals for 100 efficiency and applies 320% of that as a defend for 30 seconds. If that defend breaks you may additionally get a further Addersting, but it surely does not work on a per-party member foundation. Typically, you need to solid this proper earlier than party-wide hits and mix it with a few of your different talents in hope that no further therapeutic shall be vital afterward. This impact additionally cannot be stacked with the Students Impress.

Druochole

That is your go-to heal. It heals for a flat 600 efficiency and restores a few of your MP on high of that. The one draw back is that it's on a little bit of a timer as a result of it requires an Addersgall out of your job bar to make use of. These are the blue orbs. They generate each 20 seconds for those who're in fight and out of doors of sticky conditions you may most likely by no means run out of them. So if anybody requires therapeutic, simply weave his off international cooldown between your casts for a fast heal.

Ixochole

Similar to Druochole is your go-to heal for a single goal, Ixochole is your go-to at any time when you'll want to heal up your total social gathering. With a flat efficiency of 400 and a few MP restoration, it's a honest commerce for only one Addersgall. Typically, you need to use this over Prognosis, not only for the larger heal however as a result of it does not eat up any of your valuable solid time.

Physis

This can be a nice party-wide therapeutic means, particularly if you wish to complement different therapeutic actions. Coming off cooldown each 60 seconds and never being in your international cooldown that is the right ability to weave after all the social gathering obtained hit. With a efficiency of 130 for 15 seconds, therapeutic a complete efficiency of 650. It additionally boosts some other therapeutic by 10% for 10 seconds so it is a capability you need to use as typically as potential.

Pepsis

Pepsis is a bit bizarre to make use of, let's be sincere however since it's on a comparatively quick cooldown timer it's nonetheless actually helpful. In principle, you should utilize it to sacrifice your shields utilized by Eukresian Prognosis/Prognosis for giant heals. In observe, you need to use it when you already know your shields will not break after a partywide or a tankbuster or no matter in an effort to nonetheless get one thing out of it. I do know, making use of a defend and getting a heal out of it proper after sounds profitable at first. However simply therapeutic your goal flatly may even do the trick with none additional steps.

Holos

That is the ability you need to press at any time when the social gathering is about to be hit with one thing huge. The fairly lengthy cooldown of 120 seconds makes it actually exhausting to position it accurately for those who're going off intuition, so figuring out an encounter will allow you to with that. Not solely does it heal for 300 efficiency, but it surely additionally applies a defend of the identical efficiency to everybody affected by it for 30 seconds. It will additionally apply a ten% harm discount to all social gathering members. Make good use of this ability, particularly earlier than a stack mechanic.

Kerachole

For one Addersgall you get a pleasant 7% MP restoration, a ten% defensive buff for everybody in vary, and a regen impact for 15 seconds with a complete 500 remedy efficiency. By and huge, you need to use this one when your social gathering is about to get hit. You need to time it proper earlier than the assault really hits to get all the pieces out of that regen impact. That is the proactive model of the flexibility.

Taurochole

On the opposite finish, we now have Taurochole, whereas this additionally applies a ten% defensive buff and recovers some MP for Addersgall, it additionally heals a complete of 700 efficiency for everybody in vary. It's a nice partywide heal and the defensive buff can also be fairly good. You need to use it instantly after your social gathering obtained hit and you'll want to get some huge heals out quick. Beware nevertheless which you could't stack the results of Kerachole and Taurochole.

Pneuma

Technically a damage-dealing spell, but it surely additionally heals for heaps so we're simply gonna put this right here. Pneuma is a powerful means that may hit a number of targets, it offers about as a lot harm as your normal Dosis solid, however that is not what we use it for. As a result of at any time when it does do harm, it additionally heals everybody inside a sure radio for efficiency of 600. So it does a large heal and you do not even need to waste a world cooldown for the sake of injury uptime. In the event you actually need to get all the pieces out of it although, attempt utilizing it together with Zoe after huge partywide harm.

Haima

That is only a nice means, it applies 5 stacks on a goal of your selecting and for each stack, it would grand a defend of 300 efficiency and heal for a efficiency of 150. So this makes this ability just about the go-to at any time when there's a huge tankbuster on the way in which to smash somebody's day. In your normal Savage situation, you may most likely have to make use of this ability on cooldown. Simply ensure that to coordinate mitigation together with your tanks and co-healer. You by no means need to run right into a state of affairs during which you may all run out of cooldowns to deal with mechanics.

Panhaima

Panhaima does the very same factor Haima does only for a number of targets. Effectively, not fairly. The efficiency of the shields is all the way down to 200 and the heals are all the way down to a efficiency of 100. That also makes it the form of means you undoubtedly need to apply at any time when an enormous partywide harm is incoming. However like with some other huge cooldown, you need to coordinate this together with your fellow social gathering members. That being stated, combining Panhaima with Kerachole or Taurochole will most likely get you thru most partywide harm.

Esuna

Esuna is a vital instrument in any healer's package. Grossly oversimplified, it eliminated sure detrimental results from social gathering members. You may spot these results on the social gathering listing, often the image is an arrow with a graphic pointing down with a white line on high, indicating which you could dispel it by casting Esuna.

Egeiro

That is your battle elevate means. It permits you to revive a celebration member throughout fight for fairly the MP penalty in your facet. Reviving social gathering members is a little bit of an artwork kind as a result of it not solely requires you to concentrate to what your co-healer is doing it additionally requires you to run down a psychological guidelines. You all the time need to get your tanks up as quickly as potential so you will not die to a boss's auto assaults. Subsequent up is the opposite healer after which the DPS. Ought to you have got a Pink Mage in your social gathering, you need to prioritize them, since their fast elevating is a godsend.

It's also the form of means you need to keep away from exhausting casting. The just about 8 seconds of solid time will lock you into place for an extended, very long time and you will have to interrupt the solid to maneuver. Attempt to solid Egerio solely throughout downtime in a battle or, extra importantly, attempt to use Switfcast to kill the casting course of fully.

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An Array of different Talents

Now that we have lined therapeutic, let's go over all of your different talents. These are usually passive buffs for your self or easy motion talents that make life a bit simpler.

Kardia

On paper, that is your most essential means by placing this buff on one other social gathering member, you passively heal them with each assault spell you solid. Each single one in every of your damaging spells will now heal the goal with a efficiency of 170. You need to have this means in your most important tank always it doesn't matter what. That additionally means you may have to concentrate to tankbusters and tank swaps to use the flexibility in keeping with the state of affairs.

Soteria

Soteria ought to be thought of supplemental materials to Kardia. It applies a 70% buff to every of your Kardia heals 4 occasions in a row for 15 seconds. Because it's on a fairly prolonged cooldown, you need to experiment with it a bit to determine the place to place it. Ideally you need to use it proper after a tankbuster to clean up your favourite meatshield just a bit bit sooner. Simply ensure that to not waste it, however to determine it out you'll want to get a sense for the ability and this will fluctuate from battle to battle. So experiment with it a bit.

Zoe

Straight ahead, a 50% buff to your subsequent therapeutic spell. That is proper. Your subsequent therapeutic spell. So do not go and attempt to get Taurochole's heal even larger. As a substitute, you may most likely need to use this means proper earlier than you apply a defend to both a single goal or all the social gathering, for the reason that buff may even have an effect on the dimensions of your defend. And you have hit the jackpot when that ability additionally crits.

Krasis

This is applicable a 20% buff to all therapeutic actions for the subsequent 10 seconds. Coordinate it together with your co-healer in an effort to handle any form of partywide harm. Because it's on a comparatively quick cooldown, you need to attempt to apply it as a lot as potential.

Rhizomata

Easy and simple, Rhizomata offers you a further Addersgall to spend on one in every of your therapeutic talents. It tends to be a bit difficult to weave however we advocate not utilizing it on cooldown. As a substitute, stick with it till you want that further Addersgall to make ends meet.

Icarus

This can be a nice means on your lazy healer that values solid time over motion. The one factor you want for this means is belief in your fellow social gathering members. Each 45 seconds you get to hurry to the placement of a celebration member with no penalty in any respect. Nice to save lots of your self from mechanics and even higher for those who plan to greed only one extra Dosis solid.

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Shelling out the Pains

After we have mentioned at size easy methods to do all of the annoying healer stuff, let's discuss concerning the precise enjoyable a part of taking part in any job: doing numbers.

The Sage is, in idea, a bit completely different from the opposite healers. Aggression shouldn't be solely pure, the operate of Kardia encourages it. As a Sage, you consistently need to make the choice to use a defend in an effort to get motion again later. Right here we'll go over each single goal and multi-target rotations in addition to some tips for harm optimization.

Single Goal

Like some other healer, your rotation revolved round conserving harm over time impact utilized to the goal always whereas spamming your one button that really does harm. Sounds fairly easy proper? Effectively, you have got another enjoyable buttons to make use of throughout all of that to spice issues up a bit. However bear in mind that you've got a comparatively quick solid time for spells, so weaving a couple of means in between casts is subsequent to inconceivable.

You need to begin an encounter by utilizing Dosis round 1.5 seconds earlier than pulling to get that candy additional harm from the get-go. You then weave Eukrasia to hit the goal with a Eukrasia Dosis to use your harm over time impact and you then're free to solid some extra Dosis. However after the second or third Dosis solid, you most likely need to eliminate your Phlegma costs for additional harm. Technically that is actually simple. Forged Dosis and infrequently spam Phlegma for additional harm whereas conserving your harm over time impact up.

It solely will get difficult as soon as we discuss a bit about optimizing our harm output. Since most jobs are on a 2-minute timer for his or her huge harm buffs, we need to guarantee that we now have two Phlegma costs prepared for that buff window. Since Phlegma is on a 45-second cooldown nevertheless this will get exhausting to line up. Whereas we need to take advantage of out of our two costs, we additionally do not need to sit on them for too lengthy. That is exhausting to optimize round but it surely's additionally when the enjoyable is available in.

We'll even have to speak about Toxikon right here as a result of it is a bizarre means. It makes use of the Addersting useful resource in your job meter and does the identical harm as Dosis. The one distinction is that it has no solid time and permits you some freedom of motion. You get Addersting at any time when your utilized shields break, so it is a bit little bit of a refund for losing one international cooldown on such unimportant duties as conserving the tank alive and also you get some mobility again. So do not precisely go fishing for this specific means, simply use it when you have got it to maneuver extra comfortably or create larger home windows to weave your talents with.

Multi-Goal

In comparison with this, Multi-Goal is so simple as it could get. You may comfortably solid Dyskrasia at any time when there are 2 or extra enemies round and you will not be ready for any harm. After all, you need to hold utilizing Phlegma as a lot as potential, however that is a given at this level. Toxikon might be the extra attention-grabbing case right here since now it really unveils its correct worth. Particularly in huge dungeon pulls, hold ensuring the defend in your tank retains breaking as a result of casting Toxikon on a number of enemies will nonetheless be a DPS acquire.

Sage Summed Up

Now you're armed with all of the information to be a correct Sage. However enable me some parting phrases… To start with, attempt to crit your shields as a lot as potential. Some buffs, like Bard's Wanders's Minuet, can affect your important hit price, so make good use of it. All the things else is fairly self-explanatory from right here on out.

Sage does take a bit bit to get used to, particularly for those who're not used to taking part in a healer and extra particularly a defend healer. Lining up your expertise proper because the harm is coming in makes this job greater than satisfying. Virtually as satisfying as watching your characters do bizarre kicks and punches within the air, placing probably the most fabulous of poses in an effort to rating fashion factors whereas combating and therapeutic.

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